You are put in different situations each time you play, and having the same experience twice in a row has little chance of happening. This freedom of choice is what makes the game so fun and interesting to play over and over again. Each path you choose will have its consequences and advantages. You can either be diplomatic in your approach or be ready for conflict every time. The path to make that happen is up for you to decide. The goal of the game is to become the most powerful and influential civilization that you can be. You have the freedom to decide whether you would like to form alliances with the leaders, fight against them, remain neutral, and keep a distance from their conflicts and battles. Leaders are specific to different civilizations, and each leader has a different personality that changes the way you’d approach them when establishing diplomatic relations. Both games have single-player and multiplayer modes as well to offer a lot more incentive to the player to keep playing.Ĭivilization also makes use of various leaders in the game. Where Age of Empires was a real-time strategy game, Civilization is a turn-based game. Game MechanicsĬivilization VI takes that concept but adds many twists to it. Then as your base focuses on research, your knowledge advances, and with enough research, you could transition into a different era of civilization which would bring numerous wonders for your base and your people. The idea of RTS games is fairly simple you start in the basic era where farming and agriculture are the biggest keys to survival, and your army is not well equipped to handle situations as well.
Civilization 6 is a modern take on the classic RTS concept introduced in games like Age of Empires, StarCraft, etc.